Forgeweave / Könyv
Forgeweave · Ötvözetek
A könyvek a rögzített kliensváltozat szövegét mutatják. Az ottani régebbi státuszmondatok nem a teljes csomag mai állapotát jelentik.
A szöveges lapokat a modcsomagból emeltük át. A játékbeli 3D-modellek, élő tárgystatisztikák és a karakteredhez kötött feloldási állapot a játékban érhető el; a webes olvasó nem kapcsolódik a mentésedhez.
Mixing Metals
Melts do not stay separate. When the right combination sits in one smeltery at the same time, it mixes into a metal that no ore in the world produces.
There is nothing to build and no button to press. Melt the inputs into the same smeltery and the alloy appears as a new layer, with the inputs gone.
Two things to know. Alloying works in whole batches, so an input that is short of its share of the ratio simply sits there. And most recipes give back less than went in, sometimes far less, so an alloy is always dearer than its inputs suggest.
Ratios below are quoted in the units the smeltery counts, where 144 is one ingot's worth. The next page is the three you can make on day one.
There is nothing to build and no button to press. Melt the inputs into the same smeltery and the alloy appears as a new layer, with the inputs gone.
Two things to know. Alloying works in whole batches, so an input that is short of its share of the ratio simply sits there. And most recipes give back less than went in, sometimes far less, so an alloy is always dearer than its inputs suggest.
Ratios below are quoted in the units the smeltery counts, where 144 is one ingot's worth. The next page is the three you can make on day one.
The First Three
Rose gold. One copper to one gold, out two. The cheapest alloy in the game, and one of the fastest-mining head materials in it at 10.0 mining speed, though 90 durability means it wears out quickly. That makes it worth a pickaxe far earlier than it sounds.
Steel. Two iron to one carbon, out two. Carbon is what coal and charcoal melt into, at 72 each, so one coal and one iron ingot make one steel ingot.
Obsidian. 125 water to 125 lava, out 36. The ratio is deliberately poor, and it is still the easiest way to keep obsidian coming without a diamond pickaxe.
All three are reachable the day the smeltery lights. Try rose gold first: one copper ingot and one gold ingot is the whole cost.
Steel. Two iron to one carbon, out two. Carbon is what coal and charcoal melt into, at 72 each, so one coal and one iron ingot make one steel ingot.
Obsidian. 125 water to 125 lava, out 36. The ratio is deliberately poor, and it is still the easiest way to keep obsidian coming without a diamond pickaxe.
All three are reachable the day the smeltery lights. Try rose gold first: one copper ingot and one gold ingot is the whole cost.
The Classics
The next tier up. Every one of them needs a smeltery.
Manyullyn. One cobalt to one ardite, out one. Both come out of the Nether, and manyullyn hits harder than anything else you can reach without leaving it. The ores above netherite, and the alloys poured out of them, pass it later.
Hepatizon. 180 copper, 90 cobalt and 100 molten quartz, out 180.
Amethyst bronze. 90 copper and 100 molten amethyst, out 90.
Pig iron. 144 iron, 40 blood and 72 molten clay, out 144. Blood is what an ordinary mob leaves when it melts, so the smeltery makes its own.
Knightslime. 72 iron, 125 purple slime and 144 molten seared stone, out 72.
Queen's slime. 90 cobalt, 90 gold and 250 molten magma cream, out 180.
Netherite. Four molten netherite scrap to four molten gold, out one. The same four-to-one loss vanilla charges, done in bulk.
Manyullyn. One cobalt to one ardite, out one. Both come out of the Nether, and manyullyn hits harder than anything else you can reach without leaving it. The ores above netherite, and the alloys poured out of them, pass it later.
Hepatizon. 180 copper, 90 cobalt and 100 molten quartz, out 180.
Amethyst bronze. 90 copper and 100 molten amethyst, out 90.
Pig iron. 144 iron, 40 blood and 72 molten clay, out 144. Blood is what an ordinary mob leaves when it melts, so the smeltery makes its own.
Knightslime. 72 iron, 125 purple slime and 144 molten seared stone, out 72.
Queen's slime. 90 cobalt, 90 gold and 250 molten magma cream, out 180.
Netherite. Four molten netherite scrap to four molten gold, out one. The same four-to-one loss vanilla charges, done in bulk.
Catalysts
The deep alloys all take a small measure of something that is not a metal at all. These are the catalysts, and every one of them melts out of an item you already pick up.
Glowstone dust melts to 32 of sparkalloy. Blaze powder to 32 of flarealloy. An echo shard to 32 of deepalloy. Redstone to 32 of redcinder, an ender pearl to 32 of pearlcinder, a honeycomb to 32 of ambercinder.
Two more are mined rather than melted from a drop: a brimspar crystal gives 144 of molten brimspar, and a fulmenite crystal 144 of molten fulmenite.
One catalyst is itself an alloy: 32 each of redcinder, pearlcinder and ambercinder mix into 72 of ironbrand, which four of the second-tier alloys take.
A catalyst measure is 32, so one glowstone dust is exactly one dose. That is what keeps the long chains affordable: the deep recipes are mostly ore, with a pinch of one of these.
Glowstone dust melts to 32 of sparkalloy. Blaze powder to 32 of flarealloy. An echo shard to 32 of deepalloy. Redstone to 32 of redcinder, an ender pearl to 32 of pearlcinder, a honeycomb to 32 of ambercinder.
Two more are mined rather than melted from a drop: a brimspar crystal gives 144 of molten brimspar, and a fulmenite crystal 144 of molten fulmenite.
One catalyst is itself an alloy: 32 each of redcinder, pearlcinder and ambercinder mix into 72 of ironbrand, which four of the second-tier alloys take.
A catalyst measure is 32, so one glowstone dust is exactly one dose. That is what keeps the long chains affordable: the deep recipes are mostly ore, with a pinch of one of these.
The Long Chains
An alloy can be the input to another alloy. Four of them sit three and four stages deep, and each one is a path you can walk from ore.
Truesteel, at the end of the longest chain in the game. Riftalloy is 144 murkiron, 144 nightshale and 144 voltcinder, out 216. Glowveil is 216 riftalloy, 32 sparkalloy and 32 brimspar, out 216. Sunsteel is 144 warspar, 144 hollowstone and 144 glowveil, out 216. Truesteel is 144 resonite, 216 sunsteel and 32 sparkalloy, out 216. Four stages, and the raw cost is one ingot's worth of each of six ores, one brimspar crystal and two glowstone dust.
Hollowsteel is the same chain with the last catalyst left out: 144 resonite and 216 sunsteel, out 216. If a tank holds resonite, sunsteel and sparkalloy at once, truesteel is the one that forms; leave the sparkalloy out to get hollowsteel.
Stormalloy. Quakestone is 144 fulmenite and 144 basalt, out 144. Shardline is 144 quakestone, 144 obsidian and 32 deepalloy, out 144. Faultsteel is 144 obsidian, 144 quakestone and 144 voltcinder, out 216. Stormalloy is 144 quakestone, 144 shardline and 216 faultsteel, out 288, so it wants quakestone three separate times.
Glowveil also has a shorter road: dreadalloy is 144 hardcinder, 144 murkiron and 32 deepalloy, and 144 dreadalloy with the same two catalysts gives 144 glowveil. Whichever ores you have found first decides which of the two you use.
Pyrealloy, the top fuel, is its own two-stage chain: 192 molten magma and 32 flarealloy, out 144. Magma blocks and blaze powder, both of which the Nether hands out, and no ore at all.
What next: the ladder all these metals climb, and what each one is good for. Read Materials.
Truesteel, at the end of the longest chain in the game. Riftalloy is 144 murkiron, 144 nightshale and 144 voltcinder, out 216. Glowveil is 216 riftalloy, 32 sparkalloy and 32 brimspar, out 216. Sunsteel is 144 warspar, 144 hollowstone and 144 glowveil, out 216. Truesteel is 144 resonite, 216 sunsteel and 32 sparkalloy, out 216. Four stages, and the raw cost is one ingot's worth of each of six ores, one brimspar crystal and two glowstone dust.
Hollowsteel is the same chain with the last catalyst left out: 144 resonite and 216 sunsteel, out 216. If a tank holds resonite, sunsteel and sparkalloy at once, truesteel is the one that forms; leave the sparkalloy out to get hollowsteel.
Stormalloy. Quakestone is 144 fulmenite and 144 basalt, out 144. Shardline is 144 quakestone, 144 obsidian and 32 deepalloy, out 144. Faultsteel is 144 obsidian, 144 quakestone and 144 voltcinder, out 216. Stormalloy is 144 quakestone, 144 shardline and 216 faultsteel, out 288, so it wants quakestone three separate times.
Glowveil also has a shorter road: dreadalloy is 144 hardcinder, 144 murkiron and 32 deepalloy, and 144 dreadalloy with the same two catalysts gives 144 glowveil. Whichever ores you have found first decides which of the two you use.
Pyrealloy, the top fuel, is its own two-stage chain: 192 molten magma and 32 flarealloy, out 144. Magma blocks and blaze powder, both of which the Nether hands out, and no ore at all.
What next: the ladder all these metals climb, and what each one is good for. Read Materials.