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Forgeweave / Könyv

Forgeweave · Páncél

A könyvek a rögzített kliensváltozat szövegét mutatják. Az ottani régebbi státuszmondatok nem a teljes csomag mai állapotát jelentik.

A szöveges lapokat a modcsomagból emeltük át. A játékbeli 3D-modellek, élő tárgystatisztikák és a karakteredhez kötött feloldási állapot a játékban érhető el; a webes olvasó nem kapcsolódik a mentésedhez.

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Armor

Armor is built the way tools are: from parts, at the Tool Station, out of the materials you choose. Every piece has a limited number of modifier slots and carries its materials' traits.

The four light pieces build at the Tool Station or the Tool Forge; the heavy set needs the forge, the way the large tools do. Each set has one button on the sidebar, and the plating you set in it is what says which of the four pieces you are building.

Unlike a tool, armor does nothing in the hand: its stats, traits and modifiers only work while it is worn.
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Plating and Maille

Each piece is two parts. The plating is the outer shell and sets every stat: durability, armor, toughness and knockback resistance, with a separate plating shape for the helmet, chestplate, leggings and boots. Only sturdy materials make plating: the metals, obsidian and a few others.

The maille is the chain worn underneath. It has no stats of its own; it brings its material's traits and shows through the plating's gaps. Softer materials such as vine, bone and cactus can be woven into maille.
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Your First Set

You do not need a smeltery to wear this armor. Seared stone carves in the Part Builder, plating and maille both, and a seared stone set is built at the Tool Station like any other.

One seared brick is one ingot's worth, so a helmet plating is three bricks, a chestplate six, leggings five, boots two, and each maille two. A full set with maille under every piece is twenty-four seared bricks, which is twelve grout crafts and twenty-four trips through a furnace. You are baking bricks for the smeltery anyway.

Seared stone plating also carries fire protection, four points on every piece worn, which is the one thing a set this cheap is genuinely good at.

Those same carved parts are what the metal era is built on: set one on a Casting Table, pour gold over it, and the cast you keep will take any metal afterwards. Obsidian, amethyst, emerald and nahuatl carve into plating too, once you have them.
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Casting Plating

Metal plating and maille are cast at the Smeltery like any other metal part, from a cast of that shape. The Casting chapter says how a cast is made; the only thing special about armor is which part you start from.

There are five shapes to cast for: helmet, chestplate, leggings and boots plating, and maille. Each needs its own cast, so a full metal set is five casts, or ten gold ingots.

Plating costs more metal than a tool part does: three ingots for a helmet, six for a chestplate, five for leggings, two for boots, and two for a maille. A full set of one metal is eighteen ingots of plating plus eight of maille.
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Helmet

Plating over maille. The plating sets every stat; the maille brings its material's traits.
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Chestplate

Plating over maille. The plating sets every stat; the maille brings its material's traits.
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Leggings

Plating over maille. The plating sets every stat; the maille brings its material's traits.
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Boots

Plating over maille. The plating sets every stat; the maille brings its material's traits.
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Heavy Helmet

Plating over maille, backed by a large plate. Armor is 1.4x the plating's; every piece worn slows you by 5%. Assembled at a Tool Forge.
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Heavy Chestplate

Plating over maille, backed by a large plate. Armor is 1.4x the plating's; every piece worn slows you by 5%. Assembled at a Tool Forge.
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Heavy Leggings

Plating over maille, backed by a large plate. Armor is 1.4x the plating's; every piece worn slows you by 5%. Assembled at a Tool Forge.
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Heavy Boots

Plating over maille, backed by a large plate. Armor is 1.4x the plating's; every piece worn slows you by 5%. Assembled at a Tool Forge.
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Armor Traits

Some materials carry a trait that only wakes on armor: iron's plating shrugs off projectiles, obsidian's explosions, cobalt's blows in melee, copper's the crushing dark below sea level. Manyullyn is warded against magic, amethyst bronze strikes back at the crystalline, silver is consecrated against the undead, knightslime shields with overslime.

Maille brings traits too: cactus is thorned, bone pierces guards, chorus sends attackers elsewhere, and blue slime vine slows your fall. Each material's page lists what it grants.
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Armor Modifiers

Armor takes modifiers at the Tool Station and the Tool Forge the way tools do, from the same slot pool. Some fit armor alone: Fire, Blast, Projectile, Magic and Melee Protection each reduce one kind of damage, stacking across the worn set up to a cap; Knockback Resistance keeps you on your feet; Thorns hurts whatever hits you.

The general modifiers (Reinforced, Mending Moss, Soulbound and the extra modifier slot) fit armor as well. See the Modifiers chapter for each one.
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Overslime

Armor built from slime carries overslime: a second pool of durability that sits on top of the real one. Damage eats the overslime first, and only starts on the piece's own durability once the overslime is gone.

Refill it at the Tool Station with slime balls, congealed slime or slime blocks, the way you would repair with a metal. A piece already full is refused rather than eating the slime. Some materials also regrow their own overslime slowly while worn.

Only armor with the overslime trait has a pool to fill. Which materials grant it, and how much each one carries, is on their pages in the Materials chapter.

What next: everything you wear and swing keeps growing. Read Leveling.
Forrás

forgeweave-forge-1.0.7-forge-port.0.jar · assets/forgeweave/lang/en_us.json

Forrásból átvett leírás; a fejlesztői változatban még változhat.
03 / Letöltés

A következő kaland hamarosan letölthető.

A Hexxit 26 még készül. Itt lesz elérhető a kiadott klienscsomag, a telepítési útmutató, a verzióelőzmény és az ellenőrzőösszeg.

A modcsomag készül
04 / Támogatás

Segíts építeni a következő kalandot.

Itt lesz lehetőség önként támogatni a fejlesztést. A támogatási hivatkozások még nincsenek bekötve.