Forgeweave / Könyv
Forgeweave · Öntés
A könyvek a rögzített kliensváltozat szövegét mutatják. Az ottani régebbi státuszmondatok nem a teljes csomag mai állapotát jelentik.
A szöveges lapokat a modcsomagból emeltük át. A játékbeli 3D-modellek, élő tárgystatisztikák és a karakteredhez kötött feloldási állapot a játékban érhető el; a webes olvasó nem kapcsolódik a mentésedhez.
Pouring Metal
Melting a metal is half the job. Casting is the other half, and it is three blocks.
A Seared Drain in the smeltery's wall is the outlet. A Faucet placed on the drain is the tap: right-click it and it pours whichever melt the core has selected, one ingot's worth (144) at a time, until whatever is below is full. Right-click it again to stop it once the 144 in flight lands.
Under the faucet goes one of two blocks. A Casting Table holds a cast and makes ingots and tool parts. A Casting Basin holds nothing and makes full blocks, at 1296 each, which is nine ingots.
Once the table or basin is full, let it cool, then right-click to take the result. The cast stays behind for the next pour.
A cast is the one thing on this page you cannot buy or mine. The next page is how one is made.
A Seared Drain in the smeltery's wall is the outlet. A Faucet placed on the drain is the tap: right-click it and it pours whichever melt the core has selected, one ingot's worth (144) at a time, until whatever is below is full. Right-click it again to stop it once the 144 in flight lands.
Under the faucet goes one of two blocks. A Casting Table holds a cast and makes ingots and tool parts. A Casting Basin holds nothing and makes full blocks, at 1296 each, which is nine ingots.
Once the table or basin is full, let it cool, then right-click to take the result. The cast stays behind for the next pour.
A cast is the one thing on this page you cannot buy or mine. The next page is how one is made.
Making a Cast
A cast is made by pouring gold over the thing you want to copy.
Carve the part you want out of a non-metal at the Part Builder: a pickaxe head out of wood or stone will do. Set that part alone on a Casting Table and pour 288 of molten gold over it, which is two gold ingots. The part is used up. What you keep is a cast of that shape, and it is reusable forever.
From then on, pour any metal into that cast and get that part in that metal. A pickaxe head costs 288 whatever the metal is, since the cast holds the shape's cost.
An ingot cast works the same way, except the thing you pour over is any ingot at all, or a seared, clay or nether brick. Two gold, and you can cast ingots of everything you ever melt.
So the metal era costs two gold ingots per part shape you intend to use. Carve the shape first, in the cheapest material you have.
Carve the part you want out of a non-metal at the Part Builder: a pickaxe head out of wood or stone will do. Set that part alone on a Casting Table and pour 288 of molten gold over it, which is two gold ingots. The part is used up. What you keep is a cast of that shape, and it is reusable forever.
From then on, pour any metal into that cast and get that part in that metal. A pickaxe head costs 288 whatever the metal is, since the cast holds the shape's cost.
An ingot cast works the same way, except the thing you pour over is any ingot at all, or a seared, clay or nether brick. Two gold, and you can cast ingots of everything you ever melt.
So the metal era costs two gold ingots per part shape you intend to use. Carve the shape first, in the cheapest material you have.
Clay Casts
If gold is the thing you are short of, clay does the same job once.
Pour 288 of molten clay over a carved part instead of gold and you get a clay cast of that shape. Two clay balls melt to exactly 288, and clay melts cold enough that lava is more than enough heat.
A clay cast breaks after one pour. It is the right choice for a shape you will cast once and the wrong one for a pickaxe head.
Every shape that has a gold cast has a clay one, so nothing is locked behind gold, only made cheaper by it.
Pour 288 of molten clay over a carved part instead of gold and you get a clay cast of that shape. Two clay balls melt to exactly 288, and clay melts cold enough that lava is more than enough heat.
A clay cast breaks after one pour. It is the right choice for a shape you will cast once and the wrong one for a pickaxe head.
Every shape that has a gold cast has a clay one, so nothing is locked behind gold, only made cheaper by it.
Faucets and Channels
One faucet over one table is fine for one part. For a row of them, use Seared Channels: five bricks make three.
A channel carries melt sideways. Place one against another and they chain. Right-click an arm to turn that arm on or off, and right-click the top to open the bottom.
An open bottom pours into whatever waits below, which means one faucet can feed several tables and a basin at once. The melt runs down the chain and fills them all.
Nothing here is automated by itself, but a redstone pulse works a faucet, so a channel run plus a clock is as close to automatic as this workshop gets.
A channel carries melt sideways. Place one against another and they chain. Right-click an arm to turn that arm on or off, and right-click the top to open the bottom.
An open bottom pours into whatever waits below, which means one faucet can feed several tables and a basin at once. The melt runs down the chain and fills them all.
Nothing here is automated by itself, but a redstone pulse works a faucet, so a channel run plus a clock is as close to automatic as this workshop gets.
Your First Iron Pickaxe
End to end, with a lit smeltery and two gold ingots.
One. Carve a pickaxe head, a tool handle and a tool binding out of stone at the Part Builder. Four cobblestone.
Two. Set the stone pickaxe head on a Casting Table. Melt two gold ingots and pour 288 of gold over it. Take the pickaxe head cast.
Three. Put iron ore in the smeltery. A Standard Core gives one and a half ingots' worth per ore, so two ore make 432 of molten iron and that is enough for a head with 144 spare.
Four. Set the cast on the table, select molten iron at the core, and right-click the faucet once. It pours 144 twice and stops when the cast is full. Take the iron pickaxe head.
Five. Assemble at the Tool Station: iron head, stone handle, stone binding. The head is what sets the mining rung, so that is an iron-tier pickaxe even with stone holding it together.
What next: two melts in one smeltery make a third metal. Read Alloys.
One. Carve a pickaxe head, a tool handle and a tool binding out of stone at the Part Builder. Four cobblestone.
Two. Set the stone pickaxe head on a Casting Table. Melt two gold ingots and pour 288 of gold over it. Take the pickaxe head cast.
Three. Put iron ore in the smeltery. A Standard Core gives one and a half ingots' worth per ore, so two ore make 432 of molten iron and that is enough for a head with 144 spare.
Four. Set the cast on the table, select molten iron at the core, and right-click the faucet once. It pours 144 twice and stops when the cast is full. Take the iron pickaxe head.
Five. Assemble at the Tool Station: iron head, stone handle, stone binding. The head is what sets the mining rung, so that is an iron-tier pickaxe even with stone holding it together.
What next: two melts in one smeltery make a third metal. Read Alloys.