Forgeweave / Könyv
Forgeweave · Módosítók
A könyvek a rögzített kliensváltozat szövegét mutatják. Az ottani régebbi státuszmondatok nem a teljes csomag mai állapotát jelentik.
A szöveges lapokat a modcsomagból emeltük át. A játékbeli 3D-modellek, élő tárgystatisztikák és a karakteredhez kötött feloldási állapot a játékban érhető el; a webes olvasó nem kapcsolódik a mentésedhez.
Modifiers
A finished tool is never truly finished. At the Tool Station or Tool Forge, spend items to imbue a tool with modifiers.
Every tool and every armor piece starts with three free slots. Most modifiers cost one slot per level, and many can be applied again and again for a stronger effect, so three slots is a real budget rather than three modifiers.
Armor draws on the same three, and the same pool covers both: there is no separate defence budget.
The pages that follow explain the slot budget, name three worth putting on a first tool, and then list every modifier this workshop knows.
Every tool and every armor piece starts with three free slots. Most modifiers cost one slot per level, and many can be applied again and again for a stronger effect, so three slots is a real budget rather than three modifiers.
Armor draws on the same three, and the same pool covers both: there is no separate defence budget.
The pages that follow explain the slot budget, name three worth putting on a first tool, and then list every modifier this workshop knows.
Getting More Slots
Three slots run out fast. There are three ways past them.
Use it. Every level a tool or armor piece earns grants one more slot, permanently. This is the cheapest source and the slowest; see the Leveling chapter.
Build it out of the right material. A few materials carry a trait that adds a slot or two on their own, paper being the obvious one. Their pages in Materials say so.
Buy it. The Extra Modifier reagent is a nether star and a block of gold, and each one nets a slot, up to five on one tool. A plain netherite ingot does the same job and shares the same cap of five.
Slots only ever go one way at the Tool Station. Taking a modifier back off is the Modifier Worktable's job, two pages on.
Use it. Every level a tool or armor piece earns grants one more slot, permanently. This is the cheapest source and the slowest; see the Leveling chapter.
Build it out of the right material. A few materials carry a trait that adds a slot or two on their own, paper being the obvious one. Their pages in Materials say so.
Buy it. The Extra Modifier reagent is a nether star and a block of gold, and each one nets a slot, up to five on one tool. A plain netherite ingot does the same job and shares the same cap of five.
Slots only ever go one way at the Tool Station. Taking a modifier back off is the Modifier Worktable's job, two pages on.
Three To Start With
Haste. Redstone, and every fifty pieces is another level, up to 250. It speeds the tool up, and a block of redstone counts as nine. One slot per level.
Sharpness. Quartz, every seventy-two pieces another level, up to 360. More attack damage; a quartz block counts as four. One slot per level.
Reinforced. A reinforced plate, which is eight obsidian around a gold cast. Every level is another twenty percent chance that a hit costs the tool no durability at all, and at five levels the tool stops wearing out.
One more worth knowing early: a single diamond adds 500 durability and raises the tool one mining rung, which is the cheapest way to make a stone pickaxe mine iron.
Sharpness. Quartz, every seventy-two pieces another level, up to 360. More attack damage; a quartz block counts as four. One slot per level.
Reinforced. A reinforced plate, which is eight obsidian around a gold cast. Every level is another twenty percent chance that a hit costs the tool no durability at all, and at five levels the tool stops wearing out.
One more worth knowing early: a single diamond adds 500 durability and raises the tool one mining rung, which is the cheapest way to make a stone pickaxe mine iron.
Modifier Worktable
Seared bricks on four stone legs build the Modifier Worktable. Where the Tool Station adds modifiers, this table works on the ones a tool already carries.
A wet sponge takes one level off a modifier you pick and gives back the slots that level held. What you spent applying it does not come back. The sponge comes back dry, ready to be wetted again.
A compass moves a modifier one place along the tool's list, wrapping at the ends. Put it in the upper slot to move the modifier down the list and in the lower slot to move it up. The compass is never used up. Order matters where two modifiers reach for the same number: the later one gets the last word.
A wet sponge takes one level off a modifier you pick and gives back the slots that level held. What you spent applying it does not come back. The sponge comes back dry, ready to be wetted again.
A compass moves a modifier one place along the tool's list, wrapping at the ends. Put it in the upper slot to move the modifier down the list and in the lower slot to move it up. The compass is never used up. Order matters where two modifiers reach for the same number: the later one gets the last word.
Embossing
Embossing spends a spare tool part to give a finished tool that part material's traits, and changes none of its stats. A bone handle embossed onto a manyullyn tool brings bone's traits to a tool that keeps manyullyn's numbers.
It happens at the Tool Station or the Tool Forge. Lay the tool in, then the donor part, then the reagents: a green, a blue and a magma slime crystal, and a block of gold.
Two rules. An embossment costs no modifier slot at all. And one tool takes exactly one embossment, ever, so choose the donor material with that in mind.
Which traits arrive depends on the part's kind as well as its material: a material grants different traits through a head than through a handle, and embossing brings only the ones that donor part's kind carries.
It happens at the Tool Station or the Tool Forge. Lay the tool in, then the donor part, then the reagents: a green, a blue and a magma slime crystal, and a block of gold.
Two rules. An embossment costs no modifier slot at all. And one tool takes exactly one embossment, ever, so choose the donor material with that in mind.
Which traits arrive depends on the part's kind as well as its material: a material grants different traits through a head than through a handle, and embossing brings only the ones that donor part's kind carries.
Enchanting
A Forgeweave tool cannot be enchanted by default. An enchanting table will not take it, an anvil turns away an enchanted book, and modifiers are how a tool is meant to improve. Turn on the allowVanillaEnchanting option and both accept it: the table draws on the tool's own enchantability, averaged across the materials of all its parts.
An enchantment is not a modifier either. It spends no modifier slot and sits beside whatever modifiers, sockets and level the tool already has. Where an enchantment and a modifier grant the same thing, extra damage or more Fortune, the two add together instead of one replacing the other.
Apotheosis' own enchanting table reads the same option, and its apotheosisEnchanting toggle as well. Both have to be on. With either one off the tool is turned away there exactly as it is at a vanilla table.
An enchantment is not a modifier either. It spends no modifier slot and sits beside whatever modifiers, sockets and level the tool already has. Where an enchantment and a modifier grant the same thing, extra damage or more Fortune, the two add together instead of one replacing the other.
Apotheosis' own enchanting table reads the same option, and its apotheosisEnchanting toggle as well. Both have to be on. With either one off the tool is turned away there exactly as it is at a vanilla table.
Affixes
With Apotheosis installed, a Forgeweave tool or armor piece that comes out of a chest or off a mob can arrive carrying affixes: the prefixes and suffixes Apotheosis rolls onto loot. Gear you build at the Tool Station is never affixed, because affixes arrive with loot rather than with crafting.
An affix is not a modifier. It costs no modifier slot, no station applies it, and it never competes with the modifiers you imbue yourself. One tool can carry affixes, modifiers, gems in its sockets and a level all at once, and each of the four keeps its own rules.
The affixes belong to Apotheosis, not to this workshop. Switch the integration off, or remove the mod outright, and an affixed tool still works: its parts, stats, traits, modifiers and level are all still here and untouched, and the affixes go quiet until the mod comes back.
An affix is not a modifier. It costs no modifier slot, no station applies it, and it never competes with the modifiers you imbue yourself. One tool can carry affixes, modifiers, gems in its sockets and a level all at once, and each of the four keeps its own rules.
The affixes belong to Apotheosis, not to this workshop. Switch the integration off, or remove the mod outright, and an affixed tool still works: its parts, stats, traits, modifiers and level are all still here and untouched, and the affixes go quiet until the mod comes back.
Augments
Mystical Agriculture grows essence metals, and gear with a part made from one of them is accepted by that mod's own Tinkering Table. To fit an augment, carry the tool or armor piece there rather than to a Tool Station.
An augment slot is not a modifier slot. The two are separate pools, so an augment never spends a modifier slot and a modifier never spends an augment slot. Essence gear carries one augment slot, or two from awakened supremium upward.
Where a modifier and an augment raise the same number, the two add together.
An augment slot is not a modifier slot. The two are separate pools, so an augment never spends a modifier slot and a modifier never spends an augment slot. Essence gear carries one augment slot, or two from awakened supremium upward.
Where a modifier and an augment raise the same number, the two add together.
Binding a Spirit
Where Occultism's rituals are practised, a tool is one more thing a spirit will inhabit. Draw a pentacle, set a spirit attuned gem and a measure of otherworld essence on the bowls around it, and lay a finished tool on the Golden Sacrificial Bowl. The tool comes back with the bound spirit's gift already in it, and no reagents ground down to get there.
Four spirits answer, each in its own pentacle. A foliot fetches what the tool breaks. A djinni keeps it whole. An afrit feeds it on what it kills. A marid follows it back out of your own death drop.
The gift still costs modifier slots, the same as it would at the Tool Station, so no tool holds all four. And a spirit will only ever give as much as the Tool Station could: the ritual spares you the reagents, never the limit.
What next: armor is built from parts and spends the same slots. Read Armor. The pages after this one are the full modifier roster, one each.
Four spirits answer, each in its own pentacle. A foliot fetches what the tool breaks. A djinni keeps it whole. An afrit feeds it on what it kills. A marid follows it back out of your own death drop.
The gift still costs modifier slots, the same as it would at the Tool Station, so no tool holds all four. And a spirit will only ever give as much as the Tool Station could: the ritual spares you the reagents, never the limit.
What next: armor is built from parts and spends the same slots. Read Armor. The pages after this one are the full modifier roster, one each.