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Forgeweave / Könyv

Forgeweave · Olvasztó

A könyvek a rögzített kliensváltozat szövegét mutatják. Az ottani régebbi státuszmondatok nem a teljes csomag mai állapotát jelentik.

A szöveges lapokat a modcsomagból emeltük át. A játékbeli 3D-modellek, élő tárgystatisztikák és a karakteredhez kötött feloldási állapot a játékban érhető el; a webes olvasó nem kapcsolódik a mentésedhez.

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The Smeltery

The Part Builder carves, and it cannot carve metal. Every metal part in this workshop starts as a liquid, and the smeltery is where metal becomes liquid.

It buys three things nothing else does. Ore melts into more metal than a furnace returns, and a better core returns more still. Molten metal poured into a cast becomes a tool part in a material no chisel would touch. And two melts sharing one smeltery mix into a metal that exists as no ore anywhere.

It is a multiblock: seared blocks in the shape of a box, a tank of fuel in the wall, and a core to control it. The next page starts with the bricks.
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Grout and Seared Bricks

Everything the smeltery is made of starts here. A clay ball, a sand and a gravel craft into two grout. A furnace bakes one grout into one seared brick in ten seconds. There is no shortcut, so set a furnace going early and leave it running.

What the bricks build, counted in bricks: four make a block of seared bricks (the walls and floor), eight make a Seared Tank with a glass block, eight make a Standard Core, six make a Seared Drain, three make a Faucet, five make three Seared Channels, and seven make a Casting Table or a Casting Basin.

The smallest smeltery has a one-block interior: one seared block under it, and two courses of four wall positions around it, corners not needed. Make one of those eight the core, one a tank and one a drain and you need six plain wall blocks. That is 46 bricks, plus three for a faucet and seven for a casting table.

Call it 56 seared bricks for a working first smeltery: 28 grout crafts and 56 trips through a furnace. A bigger interior holds more melt and costs proportionally more.
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Building the Smeltery

The smeltery's interior can be any size up to 9x9, with walls as short as a single block or as tall as you like. A larger structure holds more molten metal at once. The structure needs a complete seared floor, but no ceiling.

The walls are built from seared bricks, seared glass, tanks and drains, with the core set into a wall; the floor must be solely seared blocks. At least one seared tank is required to hold fuel (lava works nicely), and faucets attach to drains to pour fluids out.
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Working the Smeltery

Open the core and put ore or metal in. It melts over time and the liquid pools inside, in layers, one per metal. The core's screen shows what is in there and how far each item has to go.

An ore gives more than it would in a furnace: a Standard Core returns one and a half ingots' worth per ore. Re-melting a finished ingot or block always returns exactly what went in, so there is no way to loop metal into more metal.

Nothing comes out on its own. A Seared Drain in a wall is the outlet, and a Faucet on the drain is what pours. The Casting chapter covers that end.

A drain always pours the bottom layer. A new metal settles on top, so the first one in is the first one out. To pour a different one first, click it in the core's screen and it sinks to the bottom. A Seared Reservoir works the same way.

A melt that sits at no progress is short of heat. The next page is about fuel, which is where heat comes from.
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Fuel and Heat

A Seared Tank in the wall holds the fuel: four buckets in one tank. Right-click it with a bucket to fill it, or pipe fluid in.

Burning takes 50 at a time, and each 50 keeps the smeltery hot for about twenty seconds of melting. A full tank is therefore something like twenty-five minutes of work, and it only burns while there is something to melt.

Every melt has a temperature it needs, and every fuel has one it gives. The fuel's has to reach the melt's or nothing happens, and the core says which of the two went wrong: not enough heat to melt this item, or no valid fuel in the smeltery. An ore or an ingot asks for less than the metal's own liquid does, which is why lava goes a long way.

The ladder, coldest first. Lava at 1300 degrees, from anywhere. Blazing blood at 1500, melted out of blazes. Molten magma at 1700, from magma blocks. Molten brimspar at 1900, from brimspar crystals in the Nether. Molten pyrealloy at 2100, which is itself an alloy.

Pyrealloy is also the only fuel that burns differently: 100 per step instead of 50, but five times as long, which is two and a half times the work out of every bucket.

Lava clears every ore, and every metal one mixing stage deep. The alloys poured out of other alloys ask for more: a second-stage alloy melts at 1400, so it needs blazing blood, and a third- or fourth-stage one at 1600, so it needs molten magma. That holds for every form of it, ingot, nugget, block and dust alike, so grinding one down is no way round the fuel.

Other mods' materials sit on the same bands: 1200, 1400, 1600, 1800 and 2000 by rung. Each step up the fuel ladder therefore opens a band of theirs and a stage of this workshop's own chains at once.

Mixing itself asks for no heat beyond what the inputs needed to melt, so a chain walked in one sitting never stalls. The gate bites when you pour a deep alloy back in, which is what casting spare ingots and re-melting them in bulk comes down to.
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The Four Cores

The core in the wall decides how much metal an ore gives. There are four, and only the first is crafted.

Standard Core, eight seared bricks: one and a half ingots' worth per ore.

Nether Core: two ingots' worth. Made by setting a Faucet over a Standard Core and pouring half a bucket of blazing blood onto it.

End Core: two and a half. A full bucket of molten dragon breath, poured the same way over a Nether Core. Dragon breath melts at 250 per bottle, so a bucket is four bottles.

Deep Core: three, the top. Two buckets of deep blood over an End Core. Deep blood comes out of a warden standing in a smeltery.

Pouring is one way only, and the wrong fluid on a core is simply refused. The smeltery stays formed through an upgrade and keeps its melt and its fuel; its walls just take on the new core's look, spreading out from it.

A Deep Core returns twice what a Standard Core does, so it is worth upgrading before you mine the late ores rather than after.
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Melting What Walks In

A living thing standing inside a formed smeltery is treated as an input. Once a second the smeltery deals it one heart of damage and pours what that heart was worth into the tank.

Most living things are worth 20 of blood per heart, so an ordinary ten-heart mob leaves 200. Some are worth something better: a blaze gives 20 of blazing blood per heart, an iron golem 18 of molten iron, a villager or an illager 6 of molten emerald, a snow golem 100 of water, a warden 20 of deep blood.

Blood is an alloy input, blazing blood is both an alloy input and a fuel, and deep blood and blazing blood are what upgrade a core. A warden has enough hearts to pay for a Deep Core twice over.

The core's tier changes nothing here. A Nether Core does not make a villager worth more emerald.
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Heating It With Energy

An Energized Tank set into a wall heats the smeltery without burning anything. Pour in a bucket of any fuel the smeltery accepts and the tank keeps it as a sample: it is never used up, and it simply tells the tank which fuel to imitate. The smeltery then runs at that fuel's temperature.

What the tank does burn is Forge Energy, fed in by any cable. A hotter sample costs proportionally more per melt cycle, an empty buffer means no heat at all rather than slow heat, and among several tanks only the hottest one with energy to spend pays anything.

Right-click the tank to open its panel: the sample in a gauge on the left, the buffer in a bar on the right, and beside them the heat the sample gives and what one melt cycle costs. The button underneath turns overdrive on, which doubles both the melting and the spending.
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The Furnace and the Reservoir

Seared blocks build two other multiblocks, and neither of them melts anything.

A Seared Furnace is a sealed box: seared blocks under the interior, plain seared walls, a ceiling, at least one tank, and a Seared Furnace Controller in a wall facing out. It cooks whatever a vanilla furnace cooks and returns ordinary items, burning smeltery fuel from its tanks and going faster the hotter that fuel is. Every slot holds sixteen and all of them cook at once: fifteen slots at the smallest size, three more per block of interior.

A Seared Reservoir is a sealed box that only stores fluid. It needs no tank, because the shell is the tank: every block of it holds four buckets. Put a Seared Drain in a wall to get fluid in and out and finish with a Seared Reservoir Controller. Fluids layer inside and the controller picks which one leaves first, so a reservoir is where spare melt waits between pours.

What next: a melt is worth nothing until you can shape it. Read Casting.
Forrás

forgeweave-forge-1.0.7-forge-port.0.jar · assets/forgeweave/lang/en_us.json

Forrásból átvett leírás; a fejlesztői változatban még változhat.
03 / Letöltés

A következő kaland hamarosan letölthető.

A Hexxit 26 még készül. Itt lesz elérhető a kiadott klienscsomag, a telepítési útmutató, a verzióelőzmény és az ellenőrzőösszeg.

A modcsomag készül
04 / Támogatás

Segíts építeni a következő kalandot.

Itt lesz lehetőség önként támogatni a fejlesztést. A támogatási hivatkozások még nincsenek bekötve.