AbyssalCraft / Book
Necronomicon
These books represent the recorded client version. Older status notes in the original books may differ from the current state of the modpack.
These are translated text editions of the modpack books. In-game 3D models, live item statistics and character-specific unlocks remain in the game; this reader does not connect to your saved world.
Book translations are machine-assisted. Item IDs, commands and numerical values are preserved.
Necronomicon
Book tier: …
Stored PE: … / …
Reopen the book to update the energy reading.
Stored PE: … / …
Reopen the book to update the energy reading.
Potential Energy
PE is stored in the book. The container has input and output slots. It transfers at most 20 PE per tick in each direction.
Ritual altar
Eight pedestals surround the altar. A ritual takes 10 seconds. Offerings are consumed at the start. Insufficient energy produces no result.
The first altar
Place 9 cobblestone blocks: one in the centre, one 3 blocks away in each of the 4 cardinal directions, and one along each of the 4 diagonals, offset by 2 blocks on the x axis and 2 blocks on the z axis. Sneak-use the book on the centre block.
Current version
The Basic shrine produces PE. Darklands and Shoggoths are available. Further story dimensions and freestanding statue risks remain incomplete.
Altar surroundings
The altar and all 8 pedestals must share one chunk. Keep the surrounding space clear. Solid walls and nearby full blocks can prevent assembly.
Transmutation Gem
Initial book tier, 300 PE. Place a Coralium Pearl on the altar. The 8 pedestal offerings are listed on the next page. Sneak-use the book on the altar to begin.
Transmutation offerings
2 diamonds
4 blaze powder
2 ender pearls
One item on each pedestal, in any order. The result is one Transmutation Gem.
4 blaze powder
2 ender pearls
One item on each pedestal, in any order. The result is one Transmutation Gem.
Coralium
Look beneath swamps and oceans. Use an iron pickaxe or better. Each ore drops 1–3 gems. Fortune increases the yield; Silk Touch preserves the ore block.
Coralium Pearl
Combine 9 gems into one nine-gem cluster. Surround it with 8 stone blocks in a crafting table. Smelt the infused stone in a furnace to obtain a pearl. Clusters stack to 16.
Collection and charging
A collector holds 1000 PE. A charging pedestal holds 5000 PE and transfers up to 20 PE per tick to the book placed on it. These devices store energy; they do not generate it.
Energy relays
A relay draws 5 PE from behind each second and sends 10 PE forward every 2 seconds. Range: 4 blocks. Right-click to rotate. Redstone power pauses it.
Tiered relays
The four tiers reach 6, 8, 10 and 12 blocks. A solid wall or the first full container stops transfer. Energy that cannot fit stays in its source.
Shadow crystals
In a 2×2 square, 4 fragments make a shard and 4 shards make a gem. Unpack a shard into 4 fragments or a gem into 4 shards.
Collector and pedestal
Collector: surround a shadow gem with 8 monolith stones. Pedestal: gem in the center, Coralium Pearl above it, monolith stone in the other 7 slots.
Crafting a relay
Shadow gem in the center. Shadow shards in the upper-right and lower-right corners. Fill the other 6 slots with monolith stone.
First energy upgrade
400 PE. Put the device on the altar. Offer 2 shadow shards, 2 Coralium gems, 2 cobblestone and 2 darkstone cobblestone. Stored PE is preserved.
Energy container ritual
100 PE. Put an energy pedestal on the altar. The 8 offerings are 4 energy collectors and 4 shadow shards. The result is a 10 000 PE container retaining its stored energy.
Natural sources
A complete Basic shrine generates safe PE. Freestanding statues follow sky and adjacency rules and the original disruption risks.
Shadow creatures
The small creature drops fragments, the monster drops shards, and the beast may drop gems. They resist fire and poison, breathe underwater, and cannot hurt each other.
The Shadow Beast
After a 15-second cooldown, a nearby target can trigger 5 seconds of breath. It causes blindness and slowness. A solid wall blocks the breath.
Shadow contagion
A player killed by shadow leaves a named Shadow Monster. Other victims have a 50% conversion chance; their size determines which shadow creature appears.
Loss-free PE transfer
Energy containers, charging pedestals and relays draw only the PE that fits. Excess energy stays in the source.
Ritual: free order of ingredients
Ritual offerings work in any order, including overlapping ingredient alternatives.
Data sensitive rituals
NBT-sensitive rituals require every specified item-data key. Additional data is allowed.
Energy sources of rituals
Rituals draw PE from the offhand first, then inventory books. A pulse may draw from several books; the full cost must be paid exactly.
Own and save the ritual
Only the initiating player supplies ritual energy. Progress pauses while that player is absent. Elapsed time and spent PE survive saves. Offerings are consumed at the start.
Modern coral ore and building protection
Deep-ocean Coralium appears between Y -20 and 19, including deepslate. Ore veins do not generate inside structures.
Carrying energy storage
Energy-storage blocks stack to one. Breaking a block preserves its PE; the stored books drop separately.
What happens when the inventory is full?
When your inventory is full, the item stays on its altar or pedestal, including in Creative mode. Free a slot first.
Defense against the shadow beast
Shadow Beast breath cannot pass through a solid wall. Negative damage calculated for a distant target is ignored.
Shadow transformation and loot
Shadow conversion removes the corpse only after death and loot handlers finish, preserving other mods data and drop handling.
Darklands – terrain and dangers
Discover five landscapes: Darklands, Darklands Forest, Darklands Plains, Darklands Highland and Darklands Mountains. Grass and foliage are dark blue beneath a black sky. Modern caves and oceans, and the BOP landscapes, remain available to explore.
Shadow creatures
Shadow Creatures, Shadow Monsters and Shadow Beasts can appear in darkness alongside ordinary monsters. All three are more common in the mountains. Lighting and ordinary defensive building help protect you. Depths Ghouls and Abyssal Zombies currently do not spawn naturally.
Darklands oak
The branching oak has two log variants. Shears collect its leaves; dropped saplings can grow with bone meal. One log crafts into 4 planks and can also be smelted into charcoal. Trees are common in the forest, rare on plains and highlands, and do not form natural forests in the mountains.
Darkstone and Abyssalnite
Find darkstone underground and at highland surfaces in the Darklands. Without Silk Touch it drops darkstone cobblestone, which can be smelted back. Look for tiny Abyssalnite veins at Y4–31. You need at least an iron pickaxe. Smelting the ore produces an Abyssalnite Ingot.
Shoggoths and PE
A Basic shrine charges books by the original rule. See the Shrine and PE chapter for its complete pattern. Freestanding statues use the complete 21-event risk system. A valid Basic shrine suppresses risks; breaking its pattern removes that protection.
The Shoggoth nests
River and swamp lairs follow the three original templates. A full immutable write plan is checked on the server thread; conflicts with protected structures, unavailable coverage or changed terrain cancel placement.
Biomass and reproduction
Biomass attempts a spawn every 400 ticks with a player within 16 blocks. Six Shoggoths in the 32-block box stop spawning; five successful spawns exhaust the block into monolith stone. Nearby biomass cooldowns reset together.
Feeding and growth
Eight food points reproduce an adult or mature a child. Victim size determines the reward. Dropped-item consumption is a separate option, disabled by default in the original.
Building the monolith
Four Shoggoths can cooperate to build a monolith. An adult initiator waits 1500 ticks and needs three helpers within 12 blocks. They have 400 ticks to approach. The original 3×3 pillar is 5–12 blocks tall with central biomass and one of seven statues on top.
Mucus, acid and protection
Ooze slows movement and can wear leggings and boots. Bright light can shrink it; full Overworld ooze turns into dirt. Shoggoths are projectile-immune by default. Acid and monolith block writes both honor full structure preflight checks.
Additional limitations of the subport
Lair spacing persists across restarts. Four dimensional variants, complete acid/shield equivalence and statue ritual amplifiers remain separate unfinished work.
Basic shrine supplies
The Basic Place of Power is the original AbyssalCraft four-statue shrine. It requires 15 monolith stones, 4 monolith pillars and 4 real active statues. The original 2×2 recipe turns four monolith stones into 1 pillar. Decorative statues do not work.
The three levels of the sanctuary
Bottom layer: solid 3×3 Monolith Stone. Middle layer: four corner pillars and five Monolith Stone. Top layer: center Monolith Stone with one active statue on each cardinal side; corners are unrestricted. Sneak-use a Necronomicon on the top center stone. Book tier 0 is sufficient.
Protection of the entire sanctuary
This is the original orderly PE generation method. A complete valid sanctuary suppresses disruption tolerance and permits indoor operation. Breaking its pattern removes those benefits: statues then follow freestanding sky, adjacency and risk rules. A stored multiblock flag alone never grants sanctuary benefits.
Rate of PE production
An inactive statue provides 5 PE. A nearby book-holding player advances its 120-tick charging timer, reset to 0–9 after a cycle; both hands are separate recipients. Capacity is respected. Dropped books and isolated collectors roll a base 1/120 transfer chance per tick. Collectors are rediscovered every 200 ticks; adjacent collectors exclude one another.
Range and collectors
The Basic structure grants RANGE +2, raising base player range from 7 to 15 blocks. Up to two consecutive range pillars directly below a statue also count. Collector discovery uses the original outer ring and tracks at most 20 targets.
Ritual Enhancement: Current Frontier
The original amplifier API values remain: matching/non-matching deity gives DURATION 4/2, POWER 2.5/1.5 and RANGE 6/4. Activating amplifier rituals and the other two Places of Power remain unfinished.
The dangers of free sculptures
Freestanding statues may generate after verification of the full21-event risk system. They require open sky and can be blocked by adjacent energy manipulators. Each held or dropped recipient adds2 tolerance, or4 while active; each collector transfer adds1, or2 while active. At100 an original disruption is selected and tolerance resets. Shub-Niggurath has21 eligible events and other deities18, without reweighted or substitute risks.
Hazardous events and antidotes
The new risks use real Coralium Plague, fireball rain, Evil Sheep swarms, animal corruption, the live biome monster pool and Shub offspring. Milk cannot cure the plague; the antidote has10 doses. The later dimensional ingredients required by its original recipe and ritual amplifier activation remain outside this slice, as do the other two Places of Power.